Phixen Global Moderator
Posts : 144 Join date : 2009-06-22 Age : 28 Location : somewere not seen by the human Eye?
| Subject: Clubpenguin Mission Guide Wed Jun 24, 2009 11:50 am | |
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Mizdellacruz Newborn Penguin
Posts : 76 Join date : 2009-06-23 Age : 100 Location : On My Computer, Why?
| Subject: Re: Clubpenguin Mission Guide Thu Jun 25, 2009 6:28 pm | |
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Phixen Global Moderator
Posts : 144 Join date : 2009-06-22 Age : 28 Location : somewere not seen by the human Eye?
| Subject: Re: Clubpenguin Mission Guide Thu Jun 25, 2009 7:52 pm | |
| Mission 6:
- Talk to G. He will turn on the Crab Translator 3000.
- The crab brakes the machine & escapes. What are you waiting for? Chase it!
- The crab will bring you to the Ski Hill. Follow him off the edge.
- You land in the wilderness. Follow the crab to the cave you used in Mission 2.
- Go towards the tree stump. (Look! It’s the puffle from Mission 2!)
- Go to the left, towards the big log.
- Use the scissors in your spy phone to cut the rope to get the bag of O Berries.
- Go back towards the tree stump & give the black puffle an O Berry.
- Go back to the cave & throw a Puffle O in the pet door.
- When the black puffle unlocks the door, go in.
- Oh no! It’s a trap! You are stuck in a cage.
- The Polar Bear appears. Listen to his looong story.
- When he leaves, go to the right until you reach a funny looking machine called the ‘Cage Lift’.
- Put an O Berry on the lever on one of the pipes. The puffle jumps up, pulls the lever, & water starts to flow.
- Put an O Berry on the left side of the chute. The puffle will jump on top of the shute, thus making the water go the other way.
- Put an O Berry on the scales. The puffle will pull the scales down,
the little wall will go up, & the water will turn the water wheel, making the cage lift!
- Go the the left & pick up the anchor & the rope lying on one of the planks stuck to the wall.
- Put them together to make a climbing thingy!…
- Go the the left until you see a desk. Put the hot sauce & G’s Electro Magnet 3000 blueprints in your inventory.
- Go to the door & open it. Snow will fall from the roof.
- Put hot sauce on an O Berry & give it to the black puffle.
- The black puffle will fly through the snow & leave a path for you.
- Go back to the cliff & use the climbing thingy to get back to the Ski Hill.
- Go the the Ski Lodge (if you listened to the Polar Bear’s story,
you’d know he’s going to make the Ski Lodge into a big bonfire).
- Go through the Ice Fishing door. The Polar Bear is in there.
- Now you can go to the Pizza Parlor. Order a seaweed pizza.
- Go back to the Polar Bear. Give him the pizza.
- While his back is turned, click the lever on the machine.
- When he turns back to his machine, he’ll start it.
- It goes backwards & pushed him & the Crab across the lake.
- G turns up. Talk to him.
- You get a phone call from the Polar Bear.
- Talk to G again. Give him the blueprints.
- Watch the black puffle soaring across the sky….
- Get the medal & the Electro Magnet 1000 blueprints. Game over.
Mission 7:
- Talk to G & watch the secret footage.
- Go over to the door into the Gadget Room & click the Invention Cabinet on the left of the door.
- The access word is ‘key’. Use your code translator in the corner to help.
- Take the mini Electromagnet 3000 out & go to the Ice Burg.
- Go to the left & use the magnet to attract the block of ice with the spring in it.
- Go to the Gadget Room & put the ice block on the conveyor belt of the Test Chamber.
- Pull the red level to bring the ice block into the Test Chamber.
- Click the fire button to melt the ice, then pull the red lever again to take the spring out.
- Go to the Snow Forts & put the spring in the Clock Tower.
- Go to the Town & take a poster of the main gear from Rookie, the penguin that helped you during Mission 3.
- Go to the Pizza Parlor & take the music script that’s on the ground beside the piano.
- Go to the Stage & click the piano. Put the music script on the
piano & play the tune correctly to make the yellow puffle happy.
- Give the puffle the picture of the main gear.
- Go to the Beach & take the green bucket beside the guy in the snow chair.
- Go to the Snow Forts & fill the bucket up with snow. (It has to be Snow Forts snow, it’s the best kind for some reason.)
- Go back to the yellow puffle at the Stage & give him the snow. He will make a snow gear.
- Take the snow gear to the Gadget Room & put it in the Test
Chamber like you did with the ice block, but this time press the snow button.
- The snow will get so cold it will turn to ice.
- Now put the ice gear in the Clock Tower too.
- Now go to the Dock & ask the two penguins for the target back.
- They will challenge you to a tricky game. You have to hit the target three times, but you have limited snowballs.
- Take the target when you win, & go to the Gadget Room.
- Take the live preserver off the shelf beside the Thingamajig 3003.
- Go back to the Dock & give the guys the life preserver as a replacement target.
- Go to the Snow Forts & put the target on the Clock Tower.
- Rory will talk to you. Then you will get a phone call from Herbert.
- G will come along after you’ve finished talking to Herbert. Talk to G.
- Get the medal & the Blue Team Pennant. Game over.
Mission 8:
- Talk to G. While you’re there pick up the flying Fedora Hat to the left of the door into the HQ.
- Go to the Dock & talk to Herbert when he comes out of the
ground. When he goes back underground take the lamp Klutzy dropped, unless you have Night Vision Goggles – then you won’t need it.
- Follow the map Klutzy snapped in half into the Town. One will get
stuck on the Night Club sign & one will continue to blow away towards the Snow Forts.
- Go into the Coffee Shop & help pick up the cookies that fell on
the ground. The penguin will offer you a cookie when your finished.
- Go outside and put the fedora hat on the green puffle. Then feed
him the cookie so he can fly high enough to get you half the map.
- Follow the other half to the Snow Forts. It’ll get stuck in one of the flag poles. Free it & it’ll fly into the Plaza.
- It will get stuck in a guy’s newspaper. Talk to him. He will mention he wants a pizza.
- Go into the Pizza Parlor & get him a pizza. Then go back outside & give it to him. Then ask for the newspaper.
- When he gives you it, take the map piece out of it & stick to
two halves together. You can now find your way around Herbert’s tunnel.
- Before you go down there though, you need to get some equipment.
- You’ll need some tent pegs you can find in the Sport Shop near the door.
- You’ll need a net. Take one from the big pile outside the Lighthouse.
- You’ll need some balloons. Ask the orange penguin in the Lighthouse for one.
- You’ll need a hammer. There’s one attached to the wall in the Gadget Room. It’s to the right of G.
- You need a helium tank. There’s on in the Gadget Room to the left
of the door into the HQ. You have to ask G before you can take it.
- Now you have everything. First of all, take a balloon out of the balloon box & fill it up with helium.
- Go to the Town.
- Use the inflated balloon to lift up the Gift Shop.
- Quickly put the net under the Gift Shop.
- Then put the pegs around the net.
- Then hammer them into the ground.
- This will support the Gift Shop so you can safely continue through the tunnel.
- Go into the tunnel & find your way around using your map.
- When you go through the tunnel under the Gift Shop you will see the
drill Herbert was in. Use the wrench on your spy phone to unscrew the gear from Mission 7 from the machine. Put it in your inventory & continue through the hole into the Boiler Room.
- Talk to Herbert. He will brake the boiler in frustration & run away.
- G will tell you to fix the boiler. You have to connect the top left-hand pipe to the bottom right-hand pipe to fix it.
- When you fix it G will tell you to meet him at the HQ.
- Go to the HQ & talk to G. (He’s over by the map of CP.)
- Give him the gear.
- G says that the next mission will be about catching Herbert. At last!
- Get the medal & the ice gear. Game over.
Mission 9:
- Talk to G.
- Put the duck, the blueprint (it’s on the wall) & the three tracking devices in your inventory.
- Go to the Dock & talk to the penguin. To fix the boat you just
need to pull the brown thing sticking out the top. Then ask if you can borrow the pump.
- Go to the Plaza & talk to the two penguins. Help them when the
blue puffle covers them in chewing gum. Then ask if you can keep the gum.
- Now put the gum on the duck, then inflate it with the pump. When it’s fully inflated, attach a tracking device.
- Now go to the Iceberg & put the duck in the water.
- Now go to the Ski Village, & go inside the Ski Lodge.
- Talk to the penguins playing Find Four. Then go find the rest of
the pucks for them. (Make sure to check upstairs in the Lodge Attic as well!)
- While you’re up in the Attic, make sure you pick up the string on the ground.
- When you have all the pucks, give them to the two penguins. (You’ll
get an extra reward at the end of the mission for doing this.)
- Now go the the Forest & pick up the sticks on the ground.
- Put the sticks, the blueprint & the string together to make a kite. Then attach a tracker.
- Go to the Ski Hill. Put the kite on the signpost.
- Now go the the Mine Shack. Help Rory fix the trough by dragging the
planks of wood around. You need to make the trough point to the right instead of the left.
- Then help Rory but fixing a mine cart. This bit’s really fun. You have to weld the cracks on the cart.
- Now that the cart is fixed, put your last tracker in it.
- Now that all three trackers are in place, you should receive a call from G. Go to HQ & talk to G (he’s beside the map).
- Take the Binoculars 3000 off the desk.
- Then go the the Ice Lake, which can be accessed from the Ski Lodge. Use the binoculars to look across the lake.
- Watch what he’s doing. When he walks off, G will call you.
- Now go to his camp & take your old spy phone. Attach the spy phone to the binoculars.
- Place the binoculars in a tree (keep trying each tree till you reach the correct one).
- Now return to HQ & watch the live footage on one of the TVs.
- Herbert will notice the binoculars, but G says the mission was a success.
- Get the medal & the box of chocolates. Game over.
Mission 10:
- Talk to G. Eventually Herbert will come up on the CCTV screens.
- After he’s finished talking the leader of the PSA comes up on a hidden screen. (Doesn’t look much like Aunt Artic to me…)*
- When she’s finished speaking and the other two agents go away, pick up the solar panel in the box beside G.
- Then go to the beach and talk to the Jet Pack Guy. He needs some
Cream Soda. Go into the Lighthouse to get some. (It’s in a barrel at the back of the room.)
- Give the barrel to Jet Pack Guy. Now you need to get the right measurements of soda to make jet pack fuel. Here’s how to do it:
L = large container on the left M = container in the middle S = Smallest container on the right to = Pour one container into the other L to M M to S S to L M to S L to M M to S S to L
- When you get the right measurements Jet Pack Guy will fly off. Now go to the Guft Shop.
- Talk to the manager and agree to help him put his stuff outside.
Take the box of clothes, the box of…. round things and the table.
- Go outside and drop the table on the ground near the sign pointing to the Snow Forts.
- Put the clothes and the round things on the table and go back into the Gift Shop and talk to the manager again.
- Now go over to Rookie and talk to him. He needs the solar panel you
picked up earlier. Put it on to the end of the giant wire for the magnet.
- Yay, more puzzles. You need to connect the yellow, red and blue
lines to their corresponding-coloured circles. I can’t help you here; you’re on your own.
- When you’re finished with the magnet, go to the Dock and talk to
the guy beside the boat. Ask him for some rope and he’ll give you it.
- Now go to to Night Club and attach the rope to the trap.
- Pull the lever when the rope is on to find the trap is broken.
Unscrew the plate of metal with your spanner to begin yet another puzzle.
- You need to fit the gears into their proper places. It’s not too difficult, so you shouldn’t have any problems with it.
- When the trap is working again, go to the Ski Village and answer your phone.
- Go to the Dock and find “Herbert”. After Klutzy runs away answer your phone again.
- Go to the Night Club and pull the lever to trap Herbert…. or not.
- Answer your phone again. The Golden Puffle will get stuck to the magnet which bursts through the wall.
- Now you can either take Jet Pack Guy’s jetpack and attack it to the
cage, or shine all three lights on the ceiling onto the solar panel to make the magnet stronger. Either way Herbert will get stuck.
- After G stops talking, Rookie gives Herbert his phone and Herbert
transports to another room. When the two other agents leave, G picks up a package of seeds that Herbert dropped..
- Get the medal and the gift. Game over.
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73ryagax Global Moderator
Posts : 18 Join date : 2009-06-25
| Subject: Re: Clubpenguin Mission Guide Fri Jun 26, 2009 5:37 am | |
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Phixen Global Moderator
Posts : 144 Join date : 2009-06-22 Age : 28 Location : somewere not seen by the human Eye?
| Subject: Re: Clubpenguin Mission Guide Sat Jun 27, 2009 7:34 pm | |
| your welcome! ill add more if they make more mission hopefully they do! | |
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Lord Quados Newborn Penguin
Posts : 55 Join date : 2009-06-21
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| Subject: Re: Clubpenguin Mission Guide | |
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